package csel.model.areaeffect;

import csel.model.GameGlobals;
import csel.model.entity.Entity;

public class LevelUp implements AreaEffect
{
	private static final long serialVersionUID = 5L;
	
	public LevelUp()
	{
		//nothing
	}
	
	public void enter(Entity e)
	{
		e.levelUp();
	}
	
	public void leave (Entity e)
	{
		//nothing
	}
	public void attach(GameGlobals gb)
	{
		//nothing
	}
}
